Tag Archives: Shinji Higuchi

Geharha: The Dark and Long-Haired Monster (2009) & Death Kappa (2010)

Japan is another country where giant monster movies are produced. Did any of you know this?

In the gaps between major kaiju films, you can always expect to see alternative sources pick up the slack, including fans. The late aughts and the early 2010s were one of those gaps, and while neither of the two subjects I’m covering here, one a short film that aired on television and the other a feature-length film that comes off as multiple short films cobbled together, are technically fan-produced, they certainly feel like they are. They carry with them the same loving attempts to recreate classic tokusatsu effects (utilizing veterans of the field), and the same desire to fill as much of the cast with recognizable faces from other tokusatsu productions—all things we saw in previous site subject The Great Buddha Arrival, which is an actual fan-made film. In this case, both are also affectionate parodies of the genre, capturing the technical craft while making light of their cliches—with that in mind, another one of their major similarities to each other might be their oddly uneven approach to spoofing the form.

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Sakuya: Slayer of Demons (2000)

How long has it been since I wrote about a yōkai movie? Clearly, far too long.

I’ve already written quite a bit about the long history of tokusatsu depictions of Japanese spirits and monsters, which bridge the traditional stories and the modern kaiju and kaijin material that take inspiration from them. Considering that deeply-rooted connection, you can understand why some tokusatsu production lifers would eventually choose to make something yōkai-related—and Sakuya: Slayer of Demons (Japanese subtitle Yōkaiden) is a prime example of just that. Director Tomoo Haraguchi’s “tokusatsu lifer” status is inarguable: he started out working on models and make-up as far back as Ultraman 80 in the early eighties, eventually working on to previous site subject Ultra Q The Movie and the the nineties Gamera trilogy (more recently, he has some credited design work on Shin Ultraman.) The movie he produced is a smaller scale project that showcases some of what classical effects could do in the new millennium, one set of traditions nestled within a story based on a much older set of traditions.

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Shin Ultraman (2022)

Shin Godzilla proved to be a bit of an inflection point for tokusatsu cinema, and its success gave director Hideaki Anno and effects director Shinji Higuchi, both veterans of the field in one way or another (the latter having worked on the Shusuke Kaneko Gamera trilogy), the keys to some of the most influential franchises of the form. They’ve ended up using the “Shin” moniker to denote all their creations as one loosely connected meta-series, but just how connected would these subsequent reboots be? Shin Ultraman, the first of the follow-ups out of the gate, provides a surprisingly complicated answer. Directed by Higuchi and written by Anno, this new version of Tsuburaya Productions’ signature kaiju vehicle inherits some of Shin Godzilla‘s aesthetic preoccupations (and a few of the thematic ones), but is not really aiming for the same apocalyptic feeling—in keeping with the general tone of the material it’s based on, this is a lighter affair that is less focused on re-imagining its monster action to fit modern anxieties, but rather transplants much of the original vision of Ultraman into a modern setting and sees how it plays out. That allows them to be more openly fannish in the number of callbacks to the original series they include, some going so deep as to be based in the details of the series’ production, but the most surprising thing about that is just how invested they are in really examining the ideas present in the original.

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