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What the creature feature supposedly gained in the post-Jurassic Park world was a new sense of freedom: with the advances in CGI, no longer would their monster designs and action be constrained by what was possible with anything physical. Any monster you can imagine, with all manner of inhuman body shapes and abilities and sizes, can appear on-screen and move in an ostensibly naturalistic way—the dream of the monster movie maniac who had lived through multiple decades of men in rubber suits, stop motion, and more realistic but time-intensive and complicated animatronics that still had to follow the laws of physics.
Deep Rising is the first movie I’ve written about from this period that has gone full-bore into CGI, without even the balance of practical and digital effects seen in films like The Relic and Mimic, released the year before. More than just how it changes the portrayal of the central monster, though, this movie shows that, in practice, what the CGI revolution often did was allow filmmakers with a fondness for mass scale to indulge in those impulses with impunity. Writer-director Stephen Sommers made a career of frenetic, CGI-heavy action, and Deep Rising carries all those hallmarks—it is a film that has no time for limitations or compromises, and in some cases no time for much of anything other than constant movement.