Tag Archives: Nuclear Horror

Love and Monsters (2020)

If Reign of Fire was a purely 2002 vision of the apocalypse, Love and Monsters is its late 2010s counterpart, the same basic story with a completely different approach. Where Reign loudly communicated its era by draining itself of colour and humour and having only vague self-awareness of the limitations of its CGI effects, L&M reflects its own by saturating itself with bright cartoon hues and quippy narration and CGI that has become so advanced and widespread that its generally seamless integration feels almost effortless (in fact, it received an Academy Award nomination for Effects.) The interesting contrast between these two movies might be further bolstered by eerie coincidence: Reign took place in a decimated world in 2020, while L&M was released in the midst of a decimated world in 2020, which mostly killed its theatrical run minus a few small-scale screenings and left it to become a perennial item in the Netflix back catalogue. In short, choosing to watch these two in close proximity definitely gave me even more to think about.

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Monster From the Ocean Floor (1954)

Two movie posts in one week? Yes, I had so many things I wanted to write about that I’m starting my double features a bit early this summer. In June, you’ll be getting a new millennium subject early in the week, and something more vintage on Thursdays.

I was already planning on writing about this movie at some point, but the passing of Roger Corman (a few weeks ago as of this posting) made it a top priority, and I’m hoping to cover more of his movies in the near future. Of course, Corman had a big impact on the entirety of Hollywood film with his prolific filmography, general eye for talent, and, let’s say, economical methods, but the many monster movies he either directed (I’ve written about a few of them) or produced do have a special place in that vast filmography—with all their B-movie qualities, there were a few that offered genuine innovation in the category, or at the very least were uniquely bizarre and entertaining. There are also the times where he provided a starting point for filmmakers who would go on to become some of the biggest creative forces in monster movie history, including Joe Dante’s big break with Piranha. In a career that spanned everything from Edgar Allan Poe adaptations to women in prison movies and eccentric comedies, the monster movies are a crucial part of his legacy—beginning with Corman’s first-ever film as a producer.

As the story goes, Corman was irritated after seeing a script he wrote altered by the studio, so he decided to start his own production company to have complete control of the movies he worked on. Monster From the Ocean Floor was the first film he produced, and its six-day, cost-saving-whenever-possible production (the budget is somewhere between $12,000 and $35,000 depending on who you ask) was the beginning of the patented Corman method that would serve him for the rest of his career. The money he received up front from Lippert Pictures for Monster was used to fund his next movie, something called The Fast and the Furious(!), which was the first movie he worked on with distributors Samuel Z. Arkoff and James H. Nicholson, the founders of his longtime distributor American International Pictures.

On a pure film history level, Monster From the Ocean Floor is actually significant, even if it is rather unassuming as a low budget fifties monster movie that could be best described as “quaint.” I would also argue that it, in its unassuming way, it’s also a fairly forward-looking piece of fifties creature feature history—released between more famous big studio fare, specifically Creature From the Black Lagoon and Them!, it gets into some of the major themes of the era early, signalling the specific form of nuclear paranoia that haunts a large number of these movies. Corman and his crew were not establishing their own distinct brand of monster movie, but developing the entire genre as a whole without really trying—and that’s a very Corman thing to do.

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Monster X Strikes Back: Attack the G8 Summit (2008)

Yes, this is indeed a much belated follow-up to The X From Outer Space, the second tier kaiju film from Japan’s sixties Monster Boom period that I covered over four years ago, and from the subtitle alone you are probably left with many questions. A nominal parody of both the original film and the state of geopolitics circa the late aughts, this one-off reboot is brought to us by director Minoru Kawasaki, who specializes in comedy tokusatsu projects with names like The Calamari Wrestler and Executive Koala, and writer Masakazu Migita, an Ultraman TV series writer who has worked with Kawasaki on multiple projects. Migita was also the writer of previous subject Death Kappa, and while this certainly shares comedy stylings with that movie, it benefits from having a direction to its humour beyond just slightly off-kilter recreations of older kaiju films.

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Zillatinum: Part 2 (The Return of Godzilla & Godzilla 2000: Millennium)

The anniversary capsule reviews return! This time, I cover two of the many reboots of the Godzilla series, both offering reflections of the time in which they were made, and how the King of the Monsters could still potential resonate within them.

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Mothra vs. Godzilla & Ghidorah, the Three-Headed Monster (1964)

1964 was the turning point for the Godzilla films—after ten years and four movies, the series not only solidified into what it would be for the rest of the Showa era, but what it would be in all the years beyond that. After hitting on the kaiju battle premise in Godzilla Raids Again, King Kong vs. Godzilla, demonstrated that having multiple monster headliners duking it out brought in audiences like nothing else. As we have seen in the sixty years since then, it’s a pitch that finds its way back into public favour even after a period of downtime—watching two or more big monsters fighting hits a primal nerve.

These shifts in focus inevitably changed how the stories were written—for one, humanity was no longer living in a world where monsters were a freakish and tragic aberration, but one where they are woven into the fabric of existence. More importantly, though, was how all of this altered the depiction of Godzilla, which spoke of changing attitudes in Toho and possibly in the populace. Although the tone of the movies had significantly softened after the stark nuclear terror of Ishiro Honda’s original, one thing that stuck around even with the relative optimism of Raids Again or the lighthearted spectacle of KKvG was the idea of Godzilla as the ultimate threat, a walking disaster that humanity must contend with again and again as a constant reminder of what they had brought upon themselves. In 1954, Godzilla’s atomic origins made it feel like a new existential problem for life itself—but what happens when that becomes normalized? If Godzilla is eventually part of everyday life, how are we supposed to see him? Could he even become something more than a menace?

Circumstances at Toho led to the regular monster movie crew producing two movies in the Godzilla series in 1964 (with Dogora released between them), and you can see the drastic shift in the tone of this series happen in real time as you watch them. Godzilla gets one more round as the antagonist that brings humans (and more benevolent monsters) together—but within a few months, the tables turn completely, and it is Godzilla himself that humanity turns to for help from an even greater threat. There is something of a logical through line in this—Godzilla’s subsequent change into monster hero did not come from nothing—but it still rather dramatically realigned how these movies would be made from then on.

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Geharha: The Dark and Long-Haired Monster (2009) & Death Kappa (2010)

Japan is another country where giant monster movies are produced. Did any of you know this?

In the gaps between major kaiju films, you can always expect to see alternative sources pick up the slack, including fans. The late aughts and the early 2010s were one of those gaps, and while neither of the two subjects I’m covering here, one a short film that aired on television and the other a feature-length film that comes off as multiple short films cobbled together, are technically fan-produced, they certainly feel like they are. They carry with them the same loving attempts to recreate classic tokusatsu effects (utilizing veterans of the field), and the same desire to fill as much of the cast with recognizable faces from other tokusatsu productions—all things we saw in previous site subject The Great Buddha Arrival, which is an actual fan-made film. In this case, both are also affectionate parodies of the genre, capturing the technical craft while making light of their cliches—with that in mind, another one of their major similarities to each other might be their oddly uneven approach to spoofing the form.

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The Beast From 20,000 Fathoms (1953)

But if I’m going to be writing about the history of Godzilla, I should go back to where it really started.

In the development of the monster movie as we know it, The Beast From 20,000 Fathoms was the second impact, following previous Creature Classic subject The Thing From Another World, and the two of them set the tone for the rest of the 1950s. As was the case in writing about The Thing, I feel like it’s difficult to convey to readers how this type of movie, which most people probably assume has always been one of the primordial ideas of cinema, was simply not a thing before this—okay, it had had been a thing once before, almost twenty years prior, but there was nothing in between. For myriad reasons inside and outside of the film itself, King Kong (which had been re-released the year before this and saw a surprising amount of success) casts a long shadow over this film, possibly even more than all the subsequent movies about giant monsters stomping through a city, and while both share a dedication to realistic-as-possible depictions of prehistoric animals (even if they are fictionalized ones) and showcasing excessive property damage in New York City, Beast 20K (as I like to call it) offers a significant and timely innovation: attributing the appearance of the monster to atomic bomb testing. With this single narrative detail, one of the primary fascinations and terrors of the monster movie was unleashed upon thousands of theatre screens—it is not the only thing from this movie that subsequent ones would utilized, but it is among the most significant, providing a recurring theme for decades of movies about the perils of the post-war age of scientific advancement. With that in mind, it’s even more interesting to look at how this story’s use of that concept feels so removed from its imitators.

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The Movie Monster Game

The Movie Monster Game, well, it’s a game about movie monsters. Released in 1986 (the same year as the even more famous giant monster game Rampage) for the Apple II and Commodore 64 and developed by Epyx, a company that gained a name for itself in the eighties PC game space with titles like Impossible Mission and California Games, it comes from a very different epoch than the previous giant monster-based game I’ve written about, a strange and experimental time when game design didn’t always have clear rules, and where a degree of abstraction was still present as a game could only convey so much visual information (Epyx’s earlier giant monster title, Crush, Crumble and Chomp!, a strategy game released in 1981, provides an even primitive-looking example.) Despite that, The Movie Monster Game actually shares a lot in common with later entries in this category, especially in the presentation–decades before War of the Monsters surrounded itself with a nostalgic metafiction wrapper, Epyx went even further, not just basing its menus around a movie theatre motif (complete with “trailers” for other Epyx games that appear before you begin playing), but structuring their game as essentially a movie you construct from various component parts pulled from numerous giant monster movies across the subgenre’s history. Even this far back, you can see that the artifice of these stomp-em-ups, and the context of the audience itself, was considered an indelible part of the experience.

That’s all well and good, but there’s a major advantage that The Movie Monster Game has that even later creature feature games could not pull off: alongside a group of “original” monsters that directly homage specific movies and tropes, they managed to officially licence Godzilla from Toho, putting the King of the Monsters prominently on the package for all to see, and making it the first video game released outside of Japan to feature him. Epyx was not an unknown company in 1986, but even so, getting the sometimes fickle Toho to lend out their star monster to an American game developer at that point still seems like a feat (it is equally surprising that they agreed to let Godzilla and Pals appear in the recent indie brawler GigaBash, a game that I still intend to play.) This was not long after the release of The Return of Godzilla (and its English release Godzilla 1985), which at least put it outside the lowest periods for the franchise, and leads me to believe that this collaboration was not an act of desperation–maybe they were just feeling generous. In any case, Godzilla’s fully approved presence in something with as definitive a title as The Movie Monster Game certainly gives it an air of legitimacy.

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Zillatinum: Part 1 (Godzilla Minus One & Godzilla Raids Again)

This year marks the seventieth anniversary of the original Godzilla–my, how time flies! I’ve written my fair share about the King of the Monsters, but I’ve generally avoided going over most of the actual films, which is territory that I thought was well-trodden, quite unlike, say, Godzilla’s appearances on Zone Fighter. Still, for an anniversary this special, I think it might be time to finally go all-out in the name of the G-Man, so expect a lot more Godzilla-related posts throughout the year, including the return of the capsule review format that I used to write about several of the movies a decade ago, which will give me even more opportunities to fill in the series gaps on this site.

Before we go back to the beginning (actually a couple of months after the beginning) though, let us travel to just a little over a month ago…

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Frankenstein Meets the Space Monster (1965)

This October will mark five years since I started writing monster media reviews on a regular basis—and almost two hundred movies (and dozens of other things) later, I know that there’s still plenty left out there. For this year’s Halloween season, most of my subjects will be themed around sneakily breaking my own personal rules when it comes to subject matter—since this project began, I steadfastly avoided covering movies based on the “traditional” monsters of horror, things like vampires, werewolves, and the undead. For me, those represent their own little corners of culture, with their own histories and tropes and meanings that have already been examined in great detail, offering less for me to dig into than the vast “miscellaneous” monster category.

However, if one were to find movies that are ostensibly about those most famous of monsters, but with some kind of twist…

In that spirit, we’re starting this Halloween month off with a film that name checks one of most well-known monsters in history…that’s right, the Space Monster (or Spacemonster, depending on how seriously you take the stark-looking opening titles of the movie.) But anyone coming to this looking for a traditional Space Monster story are going to be in for a shock, because this is really an in-name-only Space Monster movie—it is actually an odd duck mash-up of retro Sci-Fi movie concepts and early sixties cultural trends, a drive-in chimera if there ever was one. If you squint real hard you might be able to make out the Space Monster spirit hidden somewhere in this bricolage, but that is only one minor ingredient among many.

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