Tag Archives: Human-like Aliens

“Carnival of Monsters” (S10E5-8)

As the seventies dawned, Doctor Who went through several major changes: it was broadcast in colour, Jon Pertwee took over the lead role, and for a few years they changed the format of the show, locking it to a contemporary Earth setting without the Doctor’s time and planet-hopping shenanigans. In effect, this meant that most of the stories were made in the image of ones like “The Web of Fear”, with the Doctor working with a special military organization, which placed the “monsters in your backyard” concept at the forefront more often than not. Even with a more traditional adventure story structure in place, the series honed its horror credentials, and the early years of colour Doctor Who scarred generations with serials like “Spearhead From Space” (the first story of the era) and “Terror of the Autons”, which showed everyday plastic objects (including department store mannequins) transformed into deadly menaces—this is the era when the show really started living up to its legacy of making kids to “hide behind the couch.” Meanwhile, other stories, like the early serial “The Silurians” (where the monsters are allowed to be even a little sympathetic) showcased different and interesting ambitions in the monster space. Even when the plots became more limited in some ways, the creative minds at the helm adapted around those limitations and continued to develop the show’s distinguishing features.

Considering that I’ve written about two stories set on our planet, for the sake of variety I’ve chosen to skip to the fourth year in Pertwee’s tenure, when the series returned to journeys across time and space. The second story of the series’ tenth season has many intriguing qualities, including its wonderfully simple yet evocative title*, but most importantly is another serial written by Robert Holmes, who would go on to write previous site subject “The Ark in Space” (Holmes also wrote the aforementioned “Spearhead From Space” and “Terror of the Autons”, so he was making a name for himself on this series early), and with several more beloved stories to his name, he remains one of the more celebrated creative figures in the show’s history. As in his later stories, “Carnival of Monsters” demonstrates Holmes’ knack for infusing even standard-sounding Sci-Fi scenarios with his sardonic sense of humour, and in this case even carries a slyly meta take on the series itself.

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Zeiram 2 (1994)

You may remember Zeiram as the movie that begins as a Sci-Fi martial arts clash between an alien bounty hunter and a mutant super-weapon that suddenly pivots into a Laurel & Hardy duo of dimwits having a Scooby-Doo chase with said mutant super-weapon in an empty warehouse district. More than anything, it was a vehicle for director/character designer Keita Amemiya’s intricate tokusatsu aesthetic, probably one of the most prolific ones in the eighties and nineties (aside from various TV series, he worked on the effects of both GUNHED and Shin Kamen Rider: Prologue, and directed the Ultraman vs. Kamen Rider special), let loose from the strictures of television and plot—but that comic relief twist made it an odd one. Amemiya’s sequel, made three years later, actually streamlines the storytelling in a way that better distributes the action throughout its runtime and integrates all the characters in a more organic way, meaning that it might be a better-constructed film, while still being almost exactly the same.

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Monster Multimedia: Zone Fighter

I’ve written about Japan’s original mid-sixties Monster Boom pretty regularly—that period, roughly 1966-1968, and its explosion of kaiju-based media casts a long shadow over monsterdom. Less discussed on here is the second Monster Boom in the early seventies, which revolved around a new wave of tokusatsu television shows beginning with P Productions’ Spectreman in early 1971 and then followed a few months later by Tsuburaya’s Return of Ultraman and Toei’s indomitable Kamen Rider. This run of tokusatsu was paralleled by the continual decline of kaiju movies, as the Gamera series ended later that year (following Daiei’s bankruptcy) and the Godzilla series limped on to diminishing returns. This was coupled with a slew of other historical events that worked in the favour of TV tokusatsu, including Toho closing its effects department after the death of pioneering effects director Eiji Tsuburaya and restructuring of the studio, and the 1973 Oil Crisis and related economic downturn affecting both production costs and theatre attendance as budget-minded Japanese audiences chose to stay home (all this context and more can be found in this SciFi Japan article.) The presence of kaiju on television since the sixties already gave viewers an alternative to monster movies, and so it really was only a matter of time before the former became the preeminent venue for monster-based entertainment in Japan—something even Toho realized.

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Zeiram (1991)

Keita Amemiya is primarily known as an artist and character designer for tokusatsu, contributing mostly to Kamen Rider from the eighties onward, as well as some series in sibling franchises like Super Sentai and Metal Heroes—he’s also created his own series (like Garo) and worked in animation and video games as well (doing design work for entries in the Shin Megami Tensei, Onimusha, and Clock Tower series, among others.) Looking back on things I’ve covered, he provided “SFX Supervision” for Shin Kamen Rider: Prologue (he would direct many subsequent V-Cinema Rider movies), and even did the monster designs for the Hanna-Barbera-produced Ultraman animated TV special. So, this is someone very deep in the world of Japanese superheroes and monster costumes, and when given the chance to direct a completely original movie (his directorial debut was a film tie-in to the Namco arcade game Mirai Ninja), it’s not surprising that something like Zeiram is the result—a pure representation of tokusatsu style over substance.

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