Tag Archives: Giant Monster

Love and Monsters (2020)

If Reign of Fire was a purely 2002 vision of the apocalypse, Love and Monsters is its late 2010s counterpart, the same basic story with a completely different approach. Where Reign loudly communicated its era by draining itself of colour and humour and having only vague self-awareness of the limitations of its CGI effects, L&M reflects its own by saturating itself with bright cartoon hues and quippy narration and CGI that has become so advanced and widespread that its generally seamless integration feels almost effortless (in fact, it received an Academy Award nomination for Effects.) The interesting contrast between these two movies might be further bolstered by eerie coincidence: Reign took place in a decimated world in 2020, while L&M was released in the midst of a decimated world in 2020, which mostly killed its theatrical run minus a few small-scale screenings and left it to become a perennial item in the Netflix back catalogue. In short, choosing to watch these two in close proximity definitely gave me even more to think about.

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Monster From the Ocean Floor (1954)

Two movie posts in one week? Yes, I had so many things I wanted to write about that I’m starting my double features a bit early this summer. In June, you’ll be getting a new millennium subject early in the week, and something more vintage on Thursdays.

I was already planning on writing about this movie at some point, but the passing of Roger Corman (a few weeks ago as of this posting) made it a top priority, and I’m hoping to cover more of his movies in the near future. Of course, Corman had a big impact on the entirety of Hollywood film with his prolific filmography, general eye for talent, and, let’s say, economical methods, but the many monster movies he either directed (I’ve written about a few of them) or produced do have a special place in that vast filmography—with all their B-movie qualities, there were a few that offered genuine innovation in the category, or at the very least were uniquely bizarre and entertaining. There are also the times where he provided a starting point for filmmakers who would go on to become some of the biggest creative forces in monster movie history, including Joe Dante’s big break with Piranha. In a career that spanned everything from Edgar Allan Poe adaptations to women in prison movies and eccentric comedies, the monster movies are a crucial part of his legacy—beginning with Corman’s first-ever film as a producer.

As the story goes, Corman was irritated after seeing a script he wrote altered by the studio, so he decided to start his own production company to have complete control of the movies he worked on. Monster From the Ocean Floor was the first film he produced, and its six-day, cost-saving-whenever-possible production (the budget is somewhere between $12,000 and $35,000 depending on who you ask) was the beginning of the patented Corman method that would serve him for the rest of his career. The money he received up front from Lippert Pictures for Monster was used to fund his next movie, something called The Fast and the Furious(!), which was the first movie he worked on with distributors Samuel Z. Arkoff and James H. Nicholson, the founders of his longtime distributor American International Pictures.

On a pure film history level, Monster From the Ocean Floor is actually significant, even if it is rather unassuming as a low budget fifties monster movie that could be best described as “quaint.” I would also argue that it, in its unassuming way, it’s also a fairly forward-looking piece of fifties creature feature history—released between more famous big studio fare, specifically Creature From the Black Lagoon and Them!, it gets into some of the major themes of the era early, signalling the specific form of nuclear paranoia that haunts a large number of these movies. Corman and his crew were not establishing their own distinct brand of monster movie, but developing the entire genre as a whole without really trying—and that’s a very Corman thing to do.

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Reign of Fire (2002)

All told, 2002 seems like the appropriate point where the strain of big studio Creature Features should come to an evolutionary dead end—Reign of Fire continued the trends of genre mixing and the infatuation with all the things CGI would let filmmakers put on screen, but scaled up to a world-demolishing scope that was in keeping with the increasingly bombastic blockbusters of the turn of the millennium. I’m sure the studio and screenwriters Gregg Chabot, Kevin Peterka, and Matt Greenberg (the latter having done uncredited rewrites on Mimic) thought that renewed interest in high fantasy thanks to movies like The Lord of the Rings would directly benefit their high concept of portraying fantasy-style dragons with a Sci-Fi approach to “realism”—instead, this turned out to be box office disappointment (although its $60 Million dollar budget was relatively modest in that era), and big studios stopped being so keen about putting that much money into monster movies. That leaves us with a mildly novel take on giant monsters and post-apocalyptic world building that oozes 2002 from every pore.

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Trollhunter (2010)

Now that we’ve checked out Denmark’s only giant monster movie, it’s only a short trip across the North Sea to see what Norway has on offer—and it’s something that looks to more local, and far older, inspirations than the original Godzilla. Released during the height of the found footage cinema boom, André Øvredal’s Trollhunter uses the format to bring some of Scandinavian folklore’s most well known monsters to life in a way that’s unexpectedly grounded, focusing less on horror and more on the day-to-day issues of living in a world where civilization and the fantastical cross paths. More impressively, it manages to not sacrifice either realism or fantasy in the process of bringing them together.

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Reptilicus (1962)

Early 1961 saw an unusual uptick in European-made giant monster movies: over two months, Gorgo and Konga premiered in Britain and elsewhere in the English-speaking world, while the Danish-made Reptilicus debuted in its home country. This represented a rather singular mad rush to cash in on the success of Godzilla and other Japanese-made monster movies, but it sputtered out as soon as it began, leaving us with only a few very odd attempts to recreate the kaiju film with different sensibilities. The rest of the world got their chance to partake in Denmark’s only giant monster movie after a year-long delay, as instead of simply dubbing the existing movie, our old pals Sidney W. Pink (acting as director and producer) and Danish expat Ib Melchior (as co-writer) essentially remade the movie, originally directed by Poul Bang, with most of the cast returning. The final product became rather infamous, ending up a modern Mystery Science Theatre 3000 punching bag and finding its way onto “Worst Movies of All Time” lists—by my estimation, it’s not even the worst Sid Pink & Ib Melchior movie I’ve watched, but there are definitely some issues that may be worth formally addressing.

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The Beast From 20,000 Fathoms (1953)

But if I’m going to be writing about the history of Godzilla, I should go back to where it really started.

In the development of the monster movie as we know it, The Beast From 20,000 Fathoms was the second impact, following previous Creature Classic subject The Thing From Another World, and the two of them set the tone for the rest of the 1950s. As was the case in writing about The Thing, I feel like it’s difficult to convey to readers how this type of movie, which most people probably assume has always been one of the primordial ideas of cinema, was simply not a thing before this—okay, it had had been a thing once before, almost twenty years prior, but there was nothing in between. For myriad reasons inside and outside of the film itself, King Kong (which had been re-released the year before this and saw a surprising amount of success) casts a long shadow over this film, possibly even more than all the subsequent movies about giant monsters stomping through a city, and while both share a dedication to realistic-as-possible depictions of prehistoric animals (even if they are fictionalized ones) and showcasing excessive property damage in New York City, Beast 20K (as I like to call it) offers a significant and timely innovation: attributing the appearance of the monster to atomic bomb testing. With this single narrative detail, one of the primary fascinations and terrors of the monster movie was unleashed upon thousands of theatre screens—it is not the only thing from this movie that subsequent ones would utilized, but it is among the most significant, providing a recurring theme for decades of movies about the perils of the post-war age of scientific advancement. With that in mind, it’s even more interesting to look at how this story’s use of that concept feels so removed from its imitators.

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The Movie Monster Game

The Movie Monster Game, well, it’s a game about movie monsters. Released in 1986 (the same year as the even more famous giant monster game Rampage) for the Apple II and Commodore 64 and developed by Epyx, a company that gained a name for itself in the eighties PC game space with titles like Impossible Mission and California Games, it comes from a very different epoch than the previous giant monster-based game I’ve written about, a strange and experimental time when game design didn’t always have clear rules, and where a degree of abstraction was still present as a game could only convey so much visual information (Epyx’s earlier giant monster title, Crush, Crumble and Chomp!, a strategy game released in 1981, provides an even primitive-looking example.) Despite that, The Movie Monster Game actually shares a lot in common with later entries in this category, especially in the presentation–decades before War of the Monsters surrounded itself with a nostalgic metafiction wrapper, Epyx went even further, not just basing its menus around a movie theatre motif (complete with “trailers” for other Epyx games that appear before you begin playing), but structuring their game as essentially a movie you construct from various component parts pulled from numerous giant monster movies across the subgenre’s history. Even this far back, you can see that the artifice of these stomp-em-ups, and the context of the audience itself, was considered an indelible part of the experience.

That’s all well and good, but there’s a major advantage that The Movie Monster Game has that even later creature feature games could not pull off: alongside a group of “original” monsters that directly homage specific movies and tropes, they managed to officially licence Godzilla from Toho, putting the King of the Monsters prominently on the package for all to see, and making it the first video game released outside of Japan to feature him. Epyx was not an unknown company in 1986, but even so, getting the sometimes fickle Toho to lend out their star monster to an American game developer at that point still seems like a feat (it is equally surprising that they agreed to let Godzilla and Pals appear in the recent indie brawler GigaBash, a game that I still intend to play.) This was not long after the release of The Return of Godzilla (and its English release Godzilla 1985), which at least put it outside the lowest periods for the franchise, and leads me to believe that this collaboration was not an act of desperation–maybe they were just feeling generous. In any case, Godzilla’s fully approved presence in something with as definitive a title as The Movie Monster Game certainly gives it an air of legitimacy.

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Shin Ultraman (2022)

Shin Godzilla proved to be a bit of an inflection point for tokusatsu cinema, and its success gave director Hideaki Anno and effects director Shinji Higuchi, both veterans of the field in one way or another (the latter having worked on the Shusuke Kaneko Gamera trilogy), the keys to some of the most influential franchises of the form. They’ve ended up using the “Shin” moniker to denote all their creations as one loosely connected meta-series, but just how connected would these subsequent reboots be? Shin Ultraman, the first of the follow-ups out of the gate, provides a surprisingly complicated answer. Directed by Higuchi and written by Anno, this new version of Tsuburaya Productions’ signature kaiju vehicle inherits some of Shin Godzilla‘s aesthetic preoccupations (and a few of the thematic ones), but is not really aiming for the same apocalyptic feeling—in keeping with the general tone of the material it’s based on, this is a lighter affair that is less focused on re-imagining its monster action to fit modern anxieties, but rather transplants much of the original vision of Ultraman into a modern setting and sees how it plays out. That allows them to be more openly fannish in the number of callbacks to the original series they include, some going so deep as to be based in the details of the series’ production, but the most surprising thing about that is just how invested they are in really examining the ideas present in the original.

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Son of Kong (1933)

Released a mere nine months after the original King Kong in 1933 (this will post just two days shy of its eightieth anniversary), Son of Kong’s rapid turnaround leaves it in a bizarre place, a sequel that feels supplementary to what is probably the most important monster movie ever made. It has never been a particularly beloved movie, and despite the involvement of all the key people behind the scenes of the original—producer Merian C. Cooper, director Ernest Schoedsack, screenwriter Ruth Rose, and stop motion artist Willis O’Brien and his crew—one can detect how the rapidity of its creation rendered it a half-formed footnote (only sixty-nine minutes in length) even when it was new. King Kong inspired multiple generations of monster fans and left an entire form of storytelling in its wake—Son of Kong, not so much.

That hasn’t stopped me from being fascinated by this movie, because for all the ways it will forever toil under the shadow of its predecessor, it is historically important in several low-key ways, representing a major shift in the evolution of both King Kong and of monster movies as an idea: it is the point where the underlying sympathy for the monster comes to the surface. Now, this is a legacy that I’ve technically started writing about backwards, after I covered Mighty Joe Young last Christmas Apes season—that was the second movie by Cooper, Schoedsack, Rose, and O’Brien to take the sympathy they had built for Kong and rewrite it into a lighter story. As I argued there, this could come off as a commercial decision, but it also feels like a product of some phantom sense of guilt, and a desire to show that no matter how King Kong turned out, it is possible for humans and amazing creatures like Kong to co-exist peacefully, if they just got to know each other. What they would do with Mighty Joe Young begins in Son of Kong, but what’s particularly intriguing is, in the latter’s close proximity to the original Kong, it shows just how soon the original crew began to reconsider how a monster movie could operate.

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Kong: The Animated Series

In another time, on another website, I wrote parallel analyses of a Godzilla cartoon and a King Kong cartoon, two series with no real relationship to each other that nonetheless called for comparison due to the title monsters’ interlocking history. Decades later, television was briefly rocked by the arrival of another Godzilla cartoon and another King Kong cartoon (and not the other other King Kong cartoon that I already wrote about), but this time their proximity was far closer and their parallel existence seemed far more intentional. Wikipedia and the fan sites that steal from Wikipedia claim that Kong: The Animated Series, a product of the Bohbot/BKN cartoon factory alongside French animation studios Ellipsanime and M6, was created to “rival” the FOX-airing Godzilla: The Series, starting its two-season, forty-episode run just as the other series was ending, airing briefly on FOX and in syndication from 2000 to 2001. As one would expect from anything said about a piece of pop culture ephemera on the Internet, there is no source for that claim, and most of the surviving press releases and industry pieces from the time I browsed made no mention of Godzilla—but I can at least understand where the assumption came from. In the year 2000, with nothing going on in the series movie-wise, what other reason would someone have to make a King Kong cartoon but to pit it against the ape’s scaly counterpart?

Of course, the caveat there is that, despite all appearances, Kong: The Animated Series is probably not an official King Kong cartoon (I also think it stole its logo from the movie Congo, which definitely won’t be featured on this site soon very soon.) Rather than a revival, even if an odd one, this is actually a clever theft that likely fooled every child in its audience with its quasi-authenticity. But, as it turns out, that is only one of the many strange things I discovered by digging up this copyright-eliding incarnation of the world’s premier giant primate.

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