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All the way back in my post about King of the Monsters, I briefly mentioned the 2003 Playstation 2 title War of the Monsters, a game stomping the same grounds as SNK’s monster wrestling dust-up, but separated by an ocean and a decade’s worth of technological development in video games. I’ve stressed it over and over again that giant monsters are a topic that has been woefully underrepresented in the video game sphere—a situation that annoyingly does not right itself in the time between posts where I talk about it (although that GigaBash game from last year might be worth looking at)—and for the longest time, War of the Monsters was probably the highest profile entry, or at the least the highest profile one that didn’t have Godzilla’s name plastered on the box. It had the pedigree of being a first-party Playstation game released during the PS2’s unstoppable reign as the top console, and was developed by Incog Inc. (formerly the much more sensibly-named Incognito Studios), a company formed by the lead developers of Sony’s popular Twisted Metal series, alongside Sony’s stalwart Santa Monica Studio—the “original concept” was provided by Twisted Metal and God of War lead David Jaffe, back when he made video games instead of embarrassing Youtube videos.
There is an obvious logic to getting some the leading minds behind the car combat genre to tackle a giant monster game—they are both, after all, concepts that revolve around massive property damage, and in terms of raw tech, Incog could probably carry over the physics engine that powered the PS2 Twisted Metal entry that released a year-and-a-half earlier. You can feel the car combat roots in the basic feel of War of the Monsters, the way it moves and the way it’s structured, although it also attempts to go back to Twisted Metal‘s origins in the fighting game genre in a more direct manner, with hand-to-hand combat rather than a back-and-forth bombardment of projectiles (although there’s plenty of projectiles in this as well). It’s easy to see that this game is making a genuine attempt to be both a appealing competitive smash-em-up and a loving homage to the giant monster movie genre—in some ways, it represents the last hurrah for a specific view of creature features, and a last ditch effort to take what King of the Monsters was trying to do and get it “right.”